Fitness Football
23 SmartGoals training games in this category.
23 of 23 games
Conditional Run
The players have to run to the other side while passing a SmartGoal that's lit in their team's colour. Optional: create a game.
Keep Looking
This is an exercise where players train their endurance by running around a big square. They do that in teams. When the SmartGoals are illuminating in a certain teamcolour, this team has to change their direction immediately. They have to sprint along the pawn in the middle of the square towards the illuminated SmartGoal.
Keep Your Head Up
Three Smartgoals are placed in a triangle. When the player receives the ball, he/she gets to dribble through as many SmartGoals as possible within a certain time spawn.
Lightning Shuffle
This exercise is similar to "The SmartGoal Ladder", only in this exercise the distance between the SmartGoals is bigger. The SmartGoals have to be placed in a line (like a ladder). The players have to run through the illuminated SmartGoals 5 times. When a player completed 5 SmartGoals, the next player in line starts.
Pass, Catch and Run
The player in the middle receives the ball, passes(bounces) it back, runs through the lit up SmartGoal and so on. An extension: Between sprint and pass, catch and throw a tennis-ball. This will increase the eye-hand coordination.
Running Around the SmartGoals 1
This is an exercise where players train their endurance by running around a big square. They do that in teams. When the SmartGoals are illuminating in a certain teams colour, this team has to change their direction immediately. They have to sprint to the middle of the square towards the illuminated SmartGoals (2). The exit SmartGoal indicates to which corner the team runs to, to get back on track.
Running Around the SmartGoals 2
This is an exercise where players train their endurance by running around a big square. They do that in teams. When the SmartGoals are illuminating in a certain teams colour, this team has to change their direction immediately. They have to sprint to the middle of the square towards the illuminated SmartGoal (1). Keep in mind that the players need to cross the rectangle diagonally.
Running Test
This exercise can be done with or without ball. When the player starts to run, the system timer (SmartGoals App) will also start automatically. The player has to run as quick as possible through the parcours. When the player finishes (last SmartGoal), the timer will stop. The app will show the time.
The Big Movement
Ask the ball and run through the orange lit SmartGoal. Another SmartGoals will light up somewhere else. Dribble through that SmartGoal and pass it to the receiver. Run, receive, dribble and pass; that's The Big Movement.
The Big Run
An exercise where the whole team has to run around a big square. Two teams compete to each other. When the SmartGoals light up they have to change their direction immediately and run through it.
The Circle Sprint
Let the player run through the lit SmartGoal and pass the ball. He/she has to bounce it back and repeat.
The Conditional Run and Dribble
This is a conditional exercise that alternates a running-section with a dribble-section. When the player has completed the running parcours, he/she picks up a ball to dribble to the last station.
The Little Square Rounds
This exercise contains two different teams that dribble (without ball) around their own rectangle. When a SmartGoal lights up in their colour, the first player in line of the corresponding team has to run through that SmartGoal. Hereafter the player gets back in line.
The Running Circle 1
The player starts from the center of the circle. He/she has to run through the illuminated SmartGoals. Each time the player completes a SmartGoal, he/she returns to the base pawn in the middle. When the player completed 5 SmartGoals, the next player in line starts.
The Running Circle 2
This exercise is similar to "The Running Circle 1", only this exercise contains 2 players. Each player has their own colour (blue/orange). The players starts from the center of the circle. He/she has to run through the illuminated SmartGoals of their own colour. Each time the player completes a SmartGoal, he/she returns to the base pawn in the middle. When the player completed 5 SmartGoals, the next player in line starts. The exercise can be competitive for more fun and/or motivation.
The Running Circle 3
This exercise is similar to "The Running Circle 1", only this exercise contains 2 teams. Each team has their own colour (blue/orange). The first player in line starts from one of the 4 pawns. He/she has to run through the illuminated SmartGoals of their own colour twice. After he/she has done this, they return to their own team. When the player completed 2 SmartGoals, the next player in line starts. Stuff you need: 6x SmartGoals SmartGoals app 6x Orange bibs 6x Blue bibs 4x Pawns Train skills like: Communication Split vision Reaction Speed Coordination Sprinting Variation: All teammembers have a ball and dribble through the SmartGoals Make it a competition and measure time and score with the SmartGoals app
The Running Move
This exercise can be done with or without ball. The players have to run through the illuminated SmartGoals, until the SmartGoal that is outside the line lights up. When this SmartGoal quenches, the next player has to start.
The Side Step Test
A side step test where players have to be the quickest they can. Keep an eye on the execution and keep them motivated. In the video the goal is to get an as high as possible score within a certain time spawn. The exercise is in fact a repeated sidewards leap (jump). This means the load will focus on the outer leg alternately.
The SmartGoal Ladder
This exercise can be done with or without ball. The SmartGoals have to be placed in a line (like a ladder). The players have to run or dribble through the illuminated SmartGoals until the one at the end lights up.
The Winning Dribble 1
This exercise can be done with or without the ball. Make two teams: orange and blue. They both have the same little parcours marked with pawns. The SmartGoal that’s lit up in their team’s colour is their finish line. The teams battle to finish first. The SmartGoal in the middle of the field will give the judgement about who wins.
The Winning Dribble 2
This exercise can be done with or without the ball. Make two teams: orange and blue. They both have the same little parcours marked with pawns. The SmartGoal that's lit up in their team's colour is their finish line. The teams battle to finish first. The SmartGoal in the middle of the field will give the judgement about who wins.
Timing Dribble
This exercise can be done with or without ball. When the player starts to run through the first SmartGoal, the system timer (SmartGoals App) will also start. The player has to run along the pawns and finish as quick as possible. The timer stops when the player runs through the last SmartGoal. The app will show the time.
Turning Tornado
The player starts from the center of the circle. He/she has to run through the illuminated SmartGoals. Each time the player completes a SmartGoal, he/she returns to the base pawn in the middle and taps the pawn.
