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37 SmartGoals training games in this category.
37 of 37 games
3 vs 3
This is a 3 versus 3 game. The SmartGoals are placed all over the pitch, like the setup that is shown in the picture. Activate two SmartGoals. The team that is possessing the ball has to try to score, the other team has to defend. The teams can score by passing through the illuminated SmartGoals.
5 vs 7
This is a 5 versus 7 game. The SmartGoals are placed all around the sidelines of the pitch. The teams can score by passing through the illuminated SmartGoals. The team with 7 has a two-man-more-situation. The team with 5 has to try to score in the blue goal while the 7-player-team have to score in the orange goal.
Conditional Run
The players have to run to the other side while passing a SmartGoal that's lit in their team's colour. Optional: create a game.
Double Duo
This exercise is similar to "Tiki Taka", only this exercise contains two teams of two players. Two teams compete against each other to get the highest score by getting the ball as quick as possible through the illuminated SmartGoals. The players are allowed to touch the ball only once at a time. The players have to think and have to move into the right position.
Keep Looking
This is an exercise where players train their endurance by running around a big square. They do that in teams. When the SmartGoals are illuminating in a certain teamcolour, this team has to change their direction immediately. They have to sprint along the pawn in the middle of the square towards the illuminated SmartGoal.
Keep on Running
Keep On Running is a relay race. The players have to run through the illuminated SmartGoals (orange or blue) alternately and tap the next one. When tapped, the next player starts running. The exercise can be done with only one team (orange OR blue) or with two teams (orange AND blue).
One Colour Triangle
The player inside the triangle starts and has to pass the ball through a blue lit SmartGoal. The players outside the triangle have to play the ball through the blue lit SmartGoal as well to get the ball back into the triangle.
Passing Rectangle
This exercise contains a lot of passing and running. The center player has to divide the game by reacting on the SmartGoals. He/she receives the ball and needs to dribble through the lit up SmartGoals.
Play Ball into the Corner
This exercise is similar to the "Score Game". The only difference is the set-up of the SmartGoals. Instead of placing three of them at one sideline of the pitch, four of the SmartGoals are placed in each corners of the pitch. After playing the ball around 5 times, a team is permitted to score in the illuminated SmartGoal.
Receive & Turn
Ask the ball and run through the orange lit SmartGoal. Receive it and dribble through the blue lit SmartGoal.
Running Around the SmartGoals 2
This is an exercise where players train their endurance by running around a big square. They do that in teams. When the SmartGoals are illuminating in a certain teams colour, this team has to change their direction immediately. They have to sprint to the middle of the square towards the illuminated SmartGoal (1). Keep in mind that the players need to cross the rectangle diagonally.
Running Test
This exercise can be done with or without ball. When the player starts to run, the system timer (SmartGoals App) will also start automatically. The player has to run as quick as possible through the parcours. When the player finishes (last SmartGoal), the timer will stop. The app will show the time.
Score Game
Two teams of 3 players play a positional game. Three SmartGoals are placed at one side of the pitch. The teams need to keep ball-possession. After playing the ball around for 5 times, a team is permitted to score.
Scoring on Pace
In this exercise, players compete against each other on who's first to finish. Players have to run through 3 illuminated SmartGoals before they are permitted to score. Stuff you need: 6x SmartGoals 1x SmartRemote SmartGoals app 20x Balls 1x Goal Train skills like: Putting pressure Communication Split vision Reaction Speed Agility Finishing Sprinting Variation: Increase the number of times you've to pass the SmartGoals Let the players pass the SmartGoals as much as they can, and let them run to the ball only on your mark Make this game surprising: let the players pass three SmartGoals and play the ball through the middle. In this game the first one who gets the ball will be the attacker, while the oter one is the defender
SmartGoal Match 1
In this exercise two teams compete against each other. This exercise is a normal match set-up with two teams; orange and blue. The SmartGoals are placed along the sidelines. A team can only score if they've ran through a SmartGoal lit in their teams colour.
SmartGoal Match 2
This exercise is similar to the "SmartGoal Match 1". Only is this exercise there is only one goal with one goalkeeper. Both teams have to score in the same goal. The SmartGoals are placed along the sideline. One SmartGoal is placed right across the normal goal. Make two teams: one orange and one blue. A team can only score if they've ran through a SmartGoal lit in their team's colour.
SmartGoal Match 3
This exercise is similar to the “SmartGoal Match 1”. Only is this exercise there is only one goal with one goalkeeper. Both teams have to score in the same goal. The SmartGoals are placed along the sideline. One SmartGoal is placed right across the normal goal. Make two teams: one orange and one blue. The difference with the "SmartGoal Match 2": a team can only score if they've ran 2 times through a SmartGoal lit in their team's colour.
The Bazoer Twist 1
This exercise is similar to "The Bazoer Test", but has a little twist. After players scored twice through the blue lit SmartGoals, they have to sprint through the orange lit SmartGoal once.
The Bazoer Twist 2
This exercise is similar to “The Bazoer Test”, but has a little twist. After players scored once through the blue lit SmartGoals, they have to sprint through the orange lit SmartGoal twice.
The Bazoer Twist 3
This exercise is similar to “The Bazoer Test”, but has a little twist. After players scored once through the blue lit SmartGoals, they have to sprint through the orange lit SmartGoal once.
The Big Run
An exercise where the whole team has to run around a big square. Two teams compete to each other. When the SmartGoals light up they have to change their direction immediately and run through it.
The Busy Dribble 1
The players have to sprint as fast as possible to the pawn in the middle. When arriving at the pawn the players have to decide which SmartGoal (that's lit up in their team's colour: orange or blue) they want to run through. When going through the SmartGoal they have to return at their team as fast as possible. When one returns, another one starts.
The Busy Dribble 2
The players have to dribble with ball as fast as possible to the pawn in the middle. When arriving at the pawn the players have to decide which SmartGoal (that’s lit up in their team’s colour: orange or blue) they want to run through. When going through the SmartGoal they have to return at their team as fast as possible. When one returns, another one starts.
The Little Square Rounds
This exercise contains two different teams that dribble (without ball) around their own rectangle. When a SmartGoal lights up in their colour, the first player in line of the corresponding team has to run through that SmartGoal. Hereafter the player gets back in line.
The Middle of the SmartGoals
In this exercise the SmartGoals don't create the field but are part of the pitch. This is a usual positional play where the teams can score by passing the ball to their teammate through an illuminated SmartGoal.
The Pass Race
In this game the players have to play the ball from pawn to pawn. Only the players in the scoring-zone are allowed to score if a SmartGoal illuminates. The players have to anticipate on the illuminating SmartGoal. The certain SmartGoal decides if there is an extra pass needed.
The Racing Rectangle Pass
The players have to pass the ball from pawn to pawn, all around the rectangle. The player near the SmartGoal has to be aware which SmartGoal lights up. When he/she receives the ball, he/she dribbles through the lit up SmartGoal. Only the player near the SmartGoals is allowed to score.
The Relay Race
In this exercise two teams compete against each other. Each player has to dribble as quick as possible through 3 SmartGoals. The team that has all players completed 3 SmartGoals first, wins.
The Running Circle 2
This exercise is similar to "The Running Circle 1", only this exercise contains 2 players. Each player has their own colour (blue/orange). The players starts from the center of the circle. He/she has to run through the illuminated SmartGoals of their own colour. Each time the player completes a SmartGoal, he/she returns to the base pawn in the middle. When the player completed 5 SmartGoals, the next player in line starts. The exercise can be competitive for more fun and/or motivation.
The Running Circle 3
This exercise is similar to "The Running Circle 1", only this exercise contains 2 teams. Each team has their own colour (blue/orange). The first player in line starts from one of the 4 pawns. He/she has to run through the illuminated SmartGoals of their own colour twice. After he/she has done this, they return to their own team. When the player completed 2 SmartGoals, the next player in line starts. Stuff you need: 6x SmartGoals SmartGoals app 6x Orange bibs 6x Blue bibs 4x Pawns Train skills like: Communication Split vision Reaction Speed Coordination Sprinting Variation: All teammembers have a ball and dribble through the SmartGoals Make it a competition and measure time and score with the SmartGoals app
The Side Step Test
A side step test where players have to be the quickest they can. Keep an eye on the execution and keep them motivated. In the video the goal is to get an as high as possible score within a certain time spawn. The exercise is in fact a repeated sidewards leap (jump). This means the load will focus on the outer leg alternately.
The Square Pass
The players have to play the ball around the square. The players of both teams (orange and blue) are standing mixed at the pawns. While they are passing they have to check which SmartGoal is lit and in which colour. This determines whom they have to play the ball to.
The Winning Dribble 1
This exercise can be done with or without the ball. Make two teams: orange and blue. They both have the same little parcours marked with pawns. The SmartGoal that’s lit up in their team’s colour is their finish line. The teams battle to finish first. The SmartGoal in the middle of the field will give the judgement about who wins.
The Winning Dribble 2
This exercise can be done with or without the ball. Make two teams: orange and blue. They both have the same little parcours marked with pawns. The SmartGoal that's lit up in their team's colour is their finish line. The teams battle to finish first. The SmartGoal in the middle of the field will give the judgement about who wins.
Through Ball Playmaking
This exercise is in fact a usual positional play. Several SmartGoals are placed at two opposite sides of the pitch. When a team has managed to play the ball around 5 times, they have to try to score in the illuminated SmartGoal. Players are only allowed to enter the space behind the SmartGoals (scoring zone) when their team have managed to play the ball around 5 times.
Timing Dribble
This exercise can be done with or without ball. When the player starts to run through the first SmartGoal, the system timer (SmartGoals App) will also start. The player has to run along the pawns and finish as quick as possible. The timer stops when the player runs through the last SmartGoal. The app will show the time.
Try to Score
This is a normal 6 versus 6 match. Create a field with six SmartGoals and activate two (one blue and one orange). The players can score by passing through the illuminated SmartGoals.
